ABOUT MEPROJECTSCONTACT
A fighting game designed and produced over eight months in a team of four within the Sheridan College Game Design Capstone. The design goal was to bridge the gap between newcomers and veterans within the fighting game genre.
Moving the focus from technical skills to strategic decision making was done through the idea that players have to gamble their health. The design decision successfully changed player behaviour and created new strategies that allow players to focus on what moves to do, rather than how to do them.
A solo GGJ game made in under 48 hours with the theme of transmission. Long Live Freedom is a game that portrays the transmission of wartime propaganda in a comedic, yet sinister fashion.
Taking inspiration from real WW2 propaganda posters and allowing the player to create their own posters to control their populace, it tries to communicate the idea that the spreading of these ideas can be easy and dangerous.
A toy made for the Holland Bloorview Kids Rehabilitation Hospital in Toronto where kids interact through a 10x10 grid of touchpads on the floor of a waiting room. The goal was to create something that would entertain kids of all ability, but not so addicting that kids wouldn't be able to detach.